“Resident Evil: Outbreak” – granite of classic gameplay.
First of all, I would like to note the time interval of the game. It spreads from September 24 to October 1, 1998, that is, from the moment of infection of Raccun City to its full annihilation. Well, or to RE3 to the end of RE3 (we read separately about the place of Re3 in chronology). As you can see according to some scenarios of the first and second file, all this time people survived in the rakun, fleeing the ubiquitous zombies. In the same situation were our main characters, of which in the game eight. About them below.
From a simple guard to a doctor and a policeman. RE outbreak presents a rather extensive list of characters that you can bring to a saving helicopter. Each of them has its own biography, its own strengths and weaknesses, which opens up large expanses for reiglable. For example, Yoko. Physically weak girl working in Umbrella, but she is the only one of the characters who can carry up to 8 items with her (someone can remember Cindy, but do not forget that she can only wear 4 herbs). Also, in addition to this, it greatly makes life easier in the script “below the freezing point”, since it can immediately open the door with fingerprints. You can consider the local Leon-Receit Kevin Ryman. This young man at the start has a fairly powerful gun, does not have a dozen margin of health, and critical shots can be considered its main skill (a couple with a weighty boot, with which you can knock out doors, enemies). Another question is that you will not really find cartridges to this gun, which means you will have to carry additional weapons with you, which significantly reduces the inventory. There are also a lot of things about the rest of the character, but limit myself to listing their abilities so that the article does not swell to the state of the encyclopedia. Doctor George – a physician, can create medicinal pills and treat partners at a distance, using a special pistol, Jim – an employee of the metro, his skill to pretend to be dead is quite useful, but the virus begins to spread by the body faster, Alissa is a journalist by education, the housekeeper in practice. It has a set of master keys with it, which is quite facilitating the passage in some places. David is an ordinary plumber who can make near -fight weapons – from a stick with a knife to a hand -made fire. Well, the last in the list, but not for its intended purpose – Mark, a war veteran in the past, a guard in the present. Strong in close combat, can block the damage from enemies.
These are the diverse characters. I repeat once again that you can pass scripts with any heroes, but here, as in Megamen, the same Capcom – some characters will be more effective and effective than others in certain scenarios.
Speaking of scenarios. There are 5 of them https://gamesnotongamstop.co.uk/review/betfoxx/ in the game 5 (5 more in the second file, but not today). “Flash”, “below the point of freezing”, “hive”, “hellish fire” and “solution, solution”. Two of them take place in places rather memorable for fans (Birkin laboratory from RE2 and a hospital from RE3), the remaining three occur in completely new places, but no less interesting. Interesting due to new monsters. So, for example, in the “hellish fire” it will be necessary to fight the army of Lizunov and the female lizun, which is much stronger than ordinary Lizun. Or a leech that you will have to get in the “hive”. I note that this will be problematic to do. The rest of the bestiary is taken straight from the RE2.3 (ESS-but graphically updated), but even the “weak” zombies became many times more cunning, more and I can do not spoil the blood. And they also know how to follow you from the room to the room, so be careful.
And the only thing to add about scenarios is that they are weakly connected. Fans are still hitting guesses how originally all this was connected and on what specific days this happened.
Let’s talk about the inventory. The smallest for the entire series! Only 4 slots, plus one additional for a special item (in the manner of a lighter in Chris/a master kettle). Of course, as mentioned above, some heroes can wear more than 4 items, but do not forget about the corresponding weaknesses of the heroes. Also, in the inventory there was much more than. For example, if you want to charge the gun with cartridges, then charge one at a time and pray that someone covers you at this moment (inventory in the present tense, and no one will wait for you to combine the grass there there. At least alone, even in the network – the rules are the same).
Time to talk about the very gameplay. If anyone does not know, then the distant 2004th, Capcom made it just impossible-they combined the classic Game process Resident Evil with a cooperative for the 4th. I don’t even lie if I say that the game has overtaken its time, and now I can shut up many cooperative games, such as Left 4 Dead. And that’s why. Firstly, the game is complicated, as is appropriate for re. There are not many firearms in each scenario, and the reserves of your cartridges will be rather scarce. Of course, there is a cold weapon, but this will not help much because of … broken weapons. Moreover, even a gunshot. For example, your shotgun may stop shooting if Hunter’s paw “successfully” shows him (David comes to the rescue, who can fix the weapon, but only once or twice). The developers have not forgotten about riddles, the difficulty of which depends on the level of complexity. The same can be said about the search for keys. Consider the situation with the first key in the “flash”, which opens the passage to the second floor. In a single game, he will lie on the bar. In the network game, he is already in the toilet. Well, at a severe level of complexity, he will be behind the bosom with a waiter who will also have to kill. This is only one situation in the first location, and the brain is already tearing the brain to fans of the spinal gameplay from Re4.5,6. Well, if you are not enough for you, then you can always include additional complexity modifiers.
It is worth hinting about graphics with music. For the 2004th year it was great. Clear characters’ models, beautiful and atmospheric interiors, worked out locations. If we take into account that the game is designed for network races, then you are surprised how with such beauty this business did not lie in those days. The same words about graphics, we can say about rollers (which is the final CGI roller of the first scenario). The music justifies its role – it escaces the atmosphere and brings the players who decided to pass the game alone, to terrible. A memorable track Extermination will stick in your ears/player for a long time.
This review must be finished with words about the network game. She … was made slightly inconvenient, due to the backwardness of the network component PS2 as a whole. But even without problems with PS2, there are difficulties with chat (only in the lobby), and in the game itself we can say only four teams like “forward” or “to the rescue”. That is, there is no talk of any team work, which could be pretty spoiled when playing. For when some Down dies in an inaccessible place with an important key, I would like to get it to the death of the playing. But now the situation has changed dramatically when fans raised the server from the grave. Skype greatly makes it easier in terms of communication, and the game begins to transform and show its claws. Team mutual assistance, delegation of weapons and cartridges, clogging with boss with crutches, washing the zombies with his feet, the heroic death of the entire detachment at the last outburst and other suitable moments. It seems to me that Capcom should seriously reprint both files, instead of the next port of Re4, where they still cannot return the GameCube graphics. Stupidly rational, and fans will be more happy than any (crossed) Umbrella Corps, yes, “Sitting cancer operations”.
Bottom line: a good representative of the classic Resident Evil, who managed not to lose his charm, even with the addition of a network game. What can I say if the game is still playing. And what is important – played with a bang! For the game of 2003-a great achievement.