Alien Rage: Review
Reputation of the Polish studio City Interactive, As you know, for a long time was soaked with such “masterpieces” as Code of Honor, Battlestrike, Terrorist TakeDown, Alcatraz, and other East European budget shooters. After the exit of the quest Art of Murder And sniper Ghost Warrior The situation seems to have begun to change for the better. And today City Interactive positions itself as a completely respectable publishing house. On their site you will not find mention of low -grade Code of Honor, But there, the future non-RPG is advertised from the producer of the second “Witcher” Lords of the Fallen and a fresh colorful shooter Alien Rage. The latter in rollers and screenshots looked so spectacular that there was almost no doubt: he would only strengthen the new reputation of the Polish studio.
Classics of the genre
Authors Alien Rage They really wanted to make a “old -closed” hardcore action movie with role -playing elements and an unusual weapon – a sort of mixture from Doom 3, Bulletstorm and Painkiller. And formally, these conditions seem to be met. The whole game takes place in the corridors of spacecraft and aliens stations that compete with people for access to powerful energy sources found on one distant planet. We fight the aliens and collect audio recordings, from where we find out how two races first cooperated, and then quarreled due to unauthorized access to military technologies of “strangers”.
For the murder of enemies give experience. And if at the same time we aptly put the opponents in the head, and several more times in a row, or destroy several adversaries at once with one shot into some explosive detonating capacity, then it is given even more. A certain number of “expls” will unlocked the new lines of passive skills, between which we can freely switch at any time, activating different bonuses – an increased capacity of the store, reducing damage from radiation weapons, stunning protection, and so on.
You can destroy aliens not only https://majestyslotscasino.co.uk/ with ordinary, “human” weapons, but also with alien “guns” that fall out of each defeated carcass. Moreover, almost every “trunk” has alternative firing modes: one is transformed into a grenade launcher, the other shoots with ball lightning, knocking enemies from their feet and stunning them ..
Without surprises
However Alien Rage far to doom 3, bulletstorm and Painkiller. Everything here is much more monotonous, more primitive and boring. Firstly, the design of the levels can be called the standard of the “copypast” method. The surrounded by the surroundings of alien ships and banalene stations to indecent. The whole game you will see the same corridors, rooms with computers and doors, which we explode through the same scheme or openly open.
Periodically, they are trying to entertain us with funny divers between the Glav hero and the artificial mind of the female sex, playing the role of its conductor.
The role system is primitive, new skills are opening for a long time and dreary. And alternative shooting modes are too predictable and do not give the fan that was in Bulletstorm or Painkiller, where it was possible to destroy enemies in the most sophisticated and funny ways and at the same time also combine the effects of different “guns”.
In general, the main problem Alien Rage It is in the banality, predictability and secondary. The plot, opponents, shootings, arsenal, large -sized “bosses” – we have already seen all this. Suffice it to say that a fight with the first Boss forces the player for about 10-15 real time to just sit at primitive shelters and periodically shoot in the monster. Very exciting! The game catastrophically lacks some interesting, unexpected situations and surprises. She does not know how and does not seek to amaze. Yes, here you can ride in a trolley, shooting aliens from a machine gun, and even control the “fur”, destroying everything that is moving, but for the shooters this is the same cliche as the repair of an electrical panel for quests. Although I still want to say thank you for these episodes – without them everything would be completely dull.
Of course, someone will like that the game drops a fairly serious challenge-to survive in Alien Rage at times very, very difficult. But here not everything is smooth. Often enemies behave too primitively even by the standards of classic “old” shooters, where they never differed in a special mind and quick wits. For example, aliens can run out of place to place for a long time and aimlessly. Or climb ahead, despite the sad fate of your colleagues: in many situations you can survive if you just hide somewhere and methodically fuse the aliens rushing on you. The presence of invisible opponents, who are very unexpectedly and not in time materialize under your nose or right behind your back, is really pleasing.
Alien Rage as if returning to earth and herself City Interactive, and us players who believed that the Polish studio switched to a qualitatively new level of development. We again received a primitive, secondary and banal shooter to the bones, which is very reminiscent of about the same quality Russian games like Creed: They are strongly imitated by the best, but instead of paying due attention to the variety and depth of the gameplay, they are more striving to hit the player with graphics.
Pros: increased complexity of some episodes;the ability to climb into the cabin of a walking robot;Moderately cute graphics.
Cons: boring and predictable plot;monotonous location design;stupid enemies;The total banality of everything and the whole.